'Al and the Algorithm' Demo - Prologue Level Design - 2021

     Planning process of the level.
I focused on the area's the player would explore and have a simple jumping from one point to another.

Planning process of the level.
I focused on the area's the player would explore and have a simple jumping from one point to another.

With an outline to follow, I began painting the assets that I would later transfer as Photoshop PNG's to Unity, becoming prefabs.

With an outline to follow, I began painting the assets that I would later transfer as Photoshop PNG's to Unity, becoming prefabs.

              Key assets up close.

Key assets up close.

Finished level design within Photoshop, all parts in seperate folders named.

Finished level design within Photoshop, all parts in seperate folders named.

Showreel of the Level in Unity.
I animated some smaller assets, moving grass, insects and water to bring this level fully to life and world for the player.

           In-game shots of Level.

In-game shots of Level.

2021 - This is an ongoing project of a game demo called 'Al & the Algorithm', which I had been working for the UEA (University of East Anglia) as a Game Designer. For the animations, a lot of the VFX lighting, platforms movement and waterfall was done with Unity, while the rest was painted and frame by frame animated in Clipstudio and Photoshop. While the painting/renderings and concept work was solely done in Photoshop and Clipstudio.

The first round of playtesting for the game was at Norwich Science Festival 2023.